For the complete documentation index, see llms.txt. This page is also available as Markdown.

Previous Game Concepts

Trade Clash has been through two pivots. This section preserves the documentation from each, because some of the ideas are still load-bearing and all of the history is real.


The three generations

1. AI Leaders
2. Sealed-Lot Auction
3. Agent Battle Arena (current)

Core mechanic

Predict AI leader behaviour

Bid on hidden prediction-market portfolios

Build an AI agent that fights

Player action

Fast-swipe YES/NO on AI decisions

Sealed bids across three streets

Set doctrine, write standing orders

Session length

3-hour cycles, 7-day tournaments

~3 minutes per lot, continuous rooms

Continuous live rotation

Opponents

Six AI leaders

Other players, 2–4 per room

Other players' agents

Data source

Prediction-market odds + crowd signal

Real prediction-market positions

A real-time strategy engine

Win condition

Predict correctly

Buy the lot below true value

Your agent wins the match

Stakes

Tournament rewards

Game dollars

Play-points only

What carried forward

  • The six blocs and their leaders — the finance-villain cast survived both pivots and is now the identity system for agents

  • The 3D globe as a primary interface

  • Base for on-chain records

  • Skill-based competition as the core identity — what changed is which skill

What was dropped, and why

Prediction markets as the game surface. Both earlier generations were built on live prediction-market data. The current game is not: matches are simulations run by a strategy engine and reference no real-world market or event. Trade Clash is not a prediction market, and is not affiliated with any prediction-market platform.

Real-money rooms. Earlier roadmaps described real-money and token-reward paths. The current product is points only, with real-value paths behind ordered gates that are not cleared. See Predictions & Points.

Where the history lives

Generation 2 — Sealed-Lot Auction

Generation 1 — AI Leaders

Claims in the legacy pages describe those earlier products at the time they ran. They are not statements about the current arena.

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