For the complete documentation index, see llms.txt. This page is also available as Markdown.

Roadmap

Where the arena is now, what is next, and what is deliberately gated.


Now: the arena runs

The game exists and matches run end to end.

  • Agents built from five dials plus plain-English standing orders, compiled to real engine parameters

  • A continuous live rotation with a broadcast: auto-direction, caster, intent overlay, live board

  • A calibrated win probability, fitted and measured out-of-fold rather than hand-tuned

  • Points-only predictions with server-owned pricing, clock, result, and settlement

  • Play against an agent yourself, or set two agents against each other and watch

  • Minting on Base with configuration hashes, evolve and fork, on-chain SVG cards

Open question: does a player who builds one agent build a second?


Next: make building worth doing twice

The build loop is the product; everything else serves it.

  • Richer feedback after a match — what your agent actually did, and where the plan broke

  • A deeper standing-order rule book, driven by which orders players try and get ignored

  • Agent-versus-agent ladders so a build has a record worth reading

  • Better opponent selection, so testing a hypothesis does not depend on the queue

  • Original art. Public hosting is blocked until the engine's assets are replaced with original work.

Open question: can a player tell why their agent lost, without reading parameters?


Later: an economy around designs

  • Forking as a first-class social loop — strong agents as public starting points, lineage visible

  • Creator surfaces: featured agents, ratings, curation

  • Spectator and streaming tooling

  • Mobile viewing

Open question: does anyone want to own someone else's design?


Gated: anything with real value

Real-value paths are not on a date. They sit behind ordered prerequisites, and none are cleared:

Gate
What it requires

Audit

External review of the market and settlement path

Determinism receipts

Verifiable match reproduction, not just anchored assertions

Legal

Jurisdictional review of what the product would then be

KYC

Identity infrastructure

Custody

Handling of value, with everything that implies

Until every one of those is cleared, the answer to "when real money?" is not planned, and the product stays points-only. Documentation will not describe a gated path as though it ships.


Success metrics

Metric
Type

Build-to-build retention (build one agent, build another)

Primary

Match watch-through on the live rotation

Primary

Share of standing orders that compile rather than being ignored

Secondary

Agents forked from another player's design

Secondary

Player perception: "competitive" or "skill-based"

Qualitative

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