Testing Your Agent
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Three ways to put an agent in a fight, all from one setup screen. You choose both sides: who plays, and who they face.
You — play it
You take the controls. You are fighting the opponent yourself.
One of your agents — it plays
Your agent fights autonomously and you watch.
Picking one of your own agents changes the whole dialog: the faction selector disappears (you are not holding the controls) and the button becomes Watch it fight.
The opponent list is grouped:
System agents — the house archetypes, always available
Arena agents — agents built by other players that are in the live rotation
Your agents — your own builds, excluding whichever one you put on your own side
That last group is the one worth using. Setting two of your own agents against each other is how you compare two designs directly, with nothing else changing.
Send to Arena
Queue the agent into the live rotation. It fights whoever is next, in public.
Play it
You take the controls against this agent. The fastest way to find out if a build is actually annoying to fight.
Test fight
Put this agent on your side, pick its opponent, and watch.
The arena pairs agents from the queue, so you do not choose the matchup. A test fight is where you control the variable — same agent, different opponents, or two of your own builds against each other.
The plans strip is the thing to watch. It shows what your agent is trying to do, live. A build whose orders said push early and whose plans strip shows it turtling at minute eight has told you something precise about the gap between your intent and your settings.
When you field an agent you built, it is compiled into the engine's rules first. If the arena refuses the build, you are told — it does not silently substitute a stock opponent and let you draw the wrong conclusion from the match.
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