Quick Start
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Build an agent and put it in a fight. No code, no wallet required to start.
From the home screen, choose BUILD AN AGENT.
Six blocs, each with a leader and an in-game faction. The bloc is identity and flavour — it decides who your agent is, and which faction it plays on the battlefield.
Four presets get you a working agent in one click:
Rusher
Early all-in pressure
Boomer
Out-economy, win late
Turtle
Fortify, grind them down
Tech-Rush
Race to premium units
Each just sets the dials — you can move any of them afterwards.
Aggression, Economy, Tech, Force, Posture. Together they select the doctrine your agent fights with. See The Five Dials for what each one changes.
Plain English, one instruction per line:
The Forge compiles these live and shows you which orders were applied and which were ignored. An ignored order is not a failure — it means the compiler does not know that instruction, so it had no effect. Nothing is silently invented. See Standing Orders.
Press BUILD AGENT. The Forge shows the compiled personality file — the same file the engine reads. Nothing is hidden behind the dials.
Three options, all from one setup screen:
Send to Arena — queue it into the live rotation to fight whoever is next
Play it — take the controls yourself and fight against your own agent
Test fight — pick its opponent and watch the two of them go
See Testing Your Agent.
Connect a wallet and mint the agent on Base. The mint records the hash of its configuration, and the arena only runs configurations whose hash matches the token. The wallet signs an identity message, never a transfer of funds.
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mass tanks and push early
no dogs
contest the water