System Architecture

⚠️ Partially Outdated — Mixed Legacy/Current Architecture

This page describes Trade Clash's technical architecture with mix of old and current concepts:

  • Outdated sections: News Ingestion Pipeline, hourly cycles, news crawlers

  • Still relevant: Simulation Core, AI Agent architecture, economic models, blockchain integration

  • Current game: Uses Polymarket API + Hivemind aggregation, 3-hour cycles

Major rewrite needed. Treat "news" sections as historical reference.


Building for Chaos at Scale

How do you architect a system where failure is content and emergence is the feature? Very carefully.

System Overview

The Five Pillars

┌─────────────────┐     ┌─────────────────┐     ┌─────────────────┐
│   Data Layer    │────▶│ Simulation Core │────▶│ Presentation    │
│                 │     │                 │     │     Layer       │
└─────────────────┘     └─────────────────┘     └─────────────────┘
         │                       │                        │
         ▼                       ▼                        ▼
┌─────────────────┐     ┌─────────────────┐     ┌─────────────────┐
│ External Feeds  │     │   AI Agents     │     │   Player APIs   │
└─────────────────┘     └─────────────────┘     └─────────────────┘


                        ┌─────────────────┐
                        │   Blockchain     │
                        │   Integration    │
                        └─────────────────┘

Design Principles

Principle 1: Embrace Eventual Consistency Perfect synchronization is impossible and unnecessary. Let chaos flow.

Principle 2: Fail Gracefully, Fail Interestingly When systems break, they should create content, not kill gameplay.

Principle 3: Observable Complexity Complex interactions, simple monitoring. See everything, understand patterns.

Principle 4: Stateless Where Possible Each hour is independent. History influences but doesn't determine.

The Data Layer

News Ingestion Pipeline

Scale Handling:

  • 1000+ articles/minute peak

  • 50ms classification target

  • 99.9% uptime requirement

  • Graceful degradation

Tech Stack:

  • Crawler: Distributed Python workers

  • Queue: Redis + Kafka hybrid

  • Classification: Fine-tuned BERT

  • Storage: PostgreSQL + TimescaleDB

Data Architecture Philosophy

What We Store Forever:

  • Every headline processed

  • Every AI decision made

  • Every player bet placed

  • Every economic outcome

What We Calculate Fresh:

  • Current economic state

  • Relationship matrices

  • Trade possibilities

  • Cascade potentials

Why: Historical analysis creates edges. Fresh calculation prevents staleness.

The Simulation Core

The Agent-Based Model Engine

Performance Characteristics

Single Simulation Run:

  • 16 AI agents deciding: ~200ms

  • Trade flow calculation: ~100ms

  • Economic updates: ~150ms

  • Cascade processing: ~50ms

  • Total: <500ms for hour resolution

Parallelization Strategy:

  • Each AI agent runs independently

  • Trade flows parallel by partnership

  • Economic indicators parallel by country

  • Cascades sequential (dependencies)

State Management

Per-Hour State (Ephemeral):

Persistent State (Carried):

The AI Agent Architecture

Individual Agent Design

The Personality Engine

Static Configuration:

  • Utility function weights

  • Base behavioral biases

  • Aggression parameters

  • Memory characteristics

Dynamic Adaptation:

  • Relationship updates

  • Success/failure learning

  • Emotional state shifts

  • Strategic pivots

Emergence Properties:

  • Grudge formation

  • Alliance patterns

  • Economic strategies

  • Unique narratives

The Presentation Layer

Real-Time Data Flow

The Chaos Observatory Architecture

3D Visualization Pipeline:

Performance Targets:

  • 60 FPS visualization

  • <100ms data updates

  • Smooth transitions

  • Mobile compatibility

API Design

Player-Facing APIs:

Rate Limiting:

  • Authenticated: 100 req/minute

  • Public: 20 req/minute

  • WebSocket: No limit (throttled)

The Scaling Architecture

Horizontal Scaling Points

Stateless Services (Easy Scale):

  • Web servers

  • API endpoints

  • Crawler workers

  • Classification pipeline

Stateful Services (Careful Scale):

  • Simulation engine

  • AI agent processors

  • Economic calculators

  • WebSocket managers

Load Distribution

Caching Strategy

Edge Caching (CDN):

  • Static assets

  • Historical data

  • Public leaderboards

Application Caching (Redis):

  • Current hour state

  • Recent decisions

  • Hot player data

No Caching:

  • Live betting

  • AI decisions

  • Economic calculations

The Reliability Architecture

Failure Scenarios

News Feed Failure:

  • Fallback to aggregated sources

  • Use historical patterns

  • Generate synthetic events

  • Continue gameplay

AI Agent Crash:

  • Isolate failed agent

  • Use conservative defaults

  • Log for analysis

  • Continue simulation

Database Overload:

  • Write to queue

  • Batch process later

  • Prioritize gameplay

  • Eventual consistency

Monitoring Stack

Key Metrics:

  • Simulation cycle time

  • API response times

  • AI decision variance

  • Player action rates

  • Economic indicator drift

The Security Architecture

Attack Surface

Game Level:

  • Automated betting

  • Collusion attempts

  • Multi-accounting

  • Exploit seeking

System Level:

  • DDoS attacks

  • Data scraping

  • API abuse

  • State manipulation

Defense Layers

Application Security:

  • Rate limiting everything

  • Behavioral analysis

  • Pattern detection

  • Anomaly flagging

Infrastructure Security:

  • WAF protection

  • DDoS mitigation

  • Encrypted transport

  • Isolated services

The Future Architecture

Phase 2: Multi-Region Active

Phase 3: Decentralized Components

  • Distributed AI processing

  • Community-run nodes

  • Decentralized oracles

  • Cross-chain integration

The Architectural Truth

We built a system where:

  • Chaos is the feature

  • Scale enables emergence

  • Failure creates content

  • Monitoring reveals patterns

The architecture doesn't prevent disasters. It enables them safely.

That's not a bug. That's the entire point.

Ready to see how we make chaos beautiful? Continue to The Chaos Observatory.

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